It is not necessary to use only the pre-defined symbols. Create an accessory out of a currently selected symbol—once the symbol is converted to an accessory, the accessory functionality is present. See Accessory Specifications for restrictions on using symbols for accessories.
1. First, draw the accessory, and then convert the object to a symbol by selecting Modify > Create Symbol.Symbols can have a separate 2D and 3D representation. The accessory object automatically uses the appropriate portion of the symbol. At a minimum, the symbol must have at least a 2D component, though it may not display correctly in all the views. Correct this by editing the symbol definition and adding a 3D component.
3. Select Modify > Convert > Convert to Accessory.The selected symbol is converted into an accessory. The accessory properties can be changed through the Object Info palette; some of the accessory information may need to be entered.Accessories such as color frames, barn doors, and top hats should have a Device Type of Static Accessory. Accessories that require a control channel, such as color scrollers, should have a Device Type of Accessory.An accessory inserted by this method is not associated with an instrument. Use the Accessory Insertion tool to associate an accessory with an instrument.
4. Once the accessory has been converted, it is saved as a symbol in the file. Select it as an active symbol definition and use the Accessory Insertion tool to insert it again if required.
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